Darwine

Darwine was a collaborative effort to bring the Wine compatibility layer to macOS, initially targeting PowerPC systems and later Intel Macs. The goal was to run Windows applications on macOS without a full virtual machine by reusing Wine’s Windows API reimplementation.

  • Built on the Wine codebase with macOS-specific patches.
  • Early builds focused on X11-based rendering; later work explored native graphics bridges.
  • Development activity largely tapered off as for macOS matured and commercial forks emerged.

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