Darwine was a collaborative effort to bring the Wine compatibility layer to macOS, initially targeting PowerPC systems and later Intel Macs. The goal was to run Windows applications on macOS without a full virtual machine by reusing Wine’s Windows API reimplementation.
- Built on the Wine codebase with macOS-specific patches.
- Early builds focused on X11-based rendering; later work explored native graphics bridges.
- Development activity largely tapered off as Wine for macOS matured and commercial forks emerged.