The language that helped coin the moniker Rust Evangelism Strike Force, and which is slowly starting to get to me.
Resources
Category | Link | Notes |
---|---|---|
Big Data | ballista | an Apache Spark-like distributed execution environment |
Game Engines | Bevy | a data-driven game engine |
GameLisp | a scripting language for Rust game development |
|
RG3D | a 3D game engine |
|
Libraries | kay | an actor system for Rust |
bastion | a distributed fault-tolerant runtime system |
|
comrak | a Rust port of cmark-gfm |
|
lunatic | a platform for building actor systems running WebAssembly |
|
pulldown-cmark | Markdown paraer |
|
rust-crdt | A family of CRDT’s supporting both State and Op based replication |
|
syntect | Syntax highlighting using Sublime Text definitions |
|
Parallelism | rayon | a data parallelism library |
Profiling | heaptrack | a memory profiler |
Servers | meilisearch | another search engine with document-level access control |
tantivy | another search engine (Lucene-inspired) |
|
sonic | a fast and schema-less indexing/search backend |
|
Tools | mcfly | an enhanced ctrl-r replacement |
rust-musl-builder | Docker wrappers for building Rust binaries with musl |
|
tauri | an Electron alternative that uses system webviews |