The language that helped coin the moniker Rust Evangelism Strike Force, and which is slowly starting to get to me.
Resources
Category | Date | Link | Notes |
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Data | 2021 | ballista | an Apache Spark-like distributed execution environment |
2023 | lance | a modern columnar data format that is optimized for ML workflows and datasets, compatible with pandas |
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Game Engines | 2020 | Bevy | a data-driven game engine |
GameLisp | a scripting language for Rust game development |
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RG3D | a 3D game engine |
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Libraries | kay | an actor system for Rust |
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lunatic | a platform for building actor systems running WebAssembly |
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pulldown-cmark | Markdown paraer |
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rust-crdt | A family of CRDT’s supporting both State and Op based replication |
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syntect | Syntax highlighting using Sublime Text definitions |
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2021 | bastion | a distributed fault-tolerant runtime system |
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comrak | a Rust port of cmark-gfm |
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2023 | ractor | an actor library |
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Parallelism | 2020 | rayon | a data parallelism library |
Profiling | heaptrack | a memory profiler |
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Reference | 2023 | The Rust on ESP Book | A very nice guide on how to do Rust development for Expressif ESP32 devices |
Servers | 2022 | meilisearch | another search engine with document-level access control |
tantivy | another search engine (Lucene-inspired) |
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sonic | a fast and schema-less indexing/search backend |
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Tools | 2020 | rust-musl-builder | Docker wrappers for building Rust binaries with musl |
2021 | tauri | an Electron alternative that uses system webviews |
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2022 | mcfly | an enhanced ctrl-r replacement |