The language that helped coin the moniker Rust Evangelism Strike Force, and which is slowly starting to get to me.
|Game Engines||Bevy||a data-driven game engine|
|RG3D||a 3D game engine|
|rust-crdt||A family of CRDT's supporting both State and Op based replication|
|syntect||Syntax highlighting using Sublime Text definitions|
|Parallelism||rayon||a data parallelism library|
|Profiling||heaptrack||a memory profiler|
|Tools||rust-musl-builder||Docker wrappers for building Rust binaries with musl|