Miguel de Icaza’s tour de force in Swift development (that I have had the priviledge of beta testing, albeit not as consistently as I would like) is now on the App Store.
Xogot brings a full-fledged Godot game development environment to the iPad, and it is very slick indeed. The bundled projects give a good idea of what you can achieve, and it has lots of thoughtful creature comforts.
There’s a dry appeal to watching a traditionally desktop-oriented engine make the jump to mobile (and yes, the notion of building and running games on the same iOS device is intriguing, and pretty much unique, but Godot has been working on Android for years).
This is an amazing technical achievement on all counts, and yes, it proves that you can pack professional-grade tools into a mobile experience, even if Apple doesn’t really want you to and some of the desktop workflows feel a bit alien on an iPad.
Imagine (again) if Apple actually let us do more.