This is pretty amazing, although I am very sad that my Quest 2 isn’t supported. I do like the way you can preview your project alongside, and find the promise of real-time editing and debugging in a virtual space particularly intriguing. And I love that it is Godot doing it, now, on consumer hardware.
That quick feedback loop is something that has always been missing from VR/XR development, and having seen far too many “digital twin” projects in manufacturing and energy hampered by long development and testing cycles, I can’t help but wonder how usable it actually is in practice.
I suppose I better have a go…