I love the subtitle.
That said, I have been looking at VR gear for a few months (as an offshoot of my kids learning Unity/Godot and my own quest for something fun to do, if you’ll pardon the pun) and the previous Quest was at the top of my list until they announced they would be requiring Facebook logins.
This revision’s move to make inter-pupillary adjustment a chore also makes it further unsuitable for shared/family use, so I’m going to give it a hard pass.
Which is a shame, since they had a great ecosystem going and the headset was quite indie/hobbyist friendly.
I’m not at all keen on PC-based VR (it makes no sense for the headset to be 100% dependent on a beefy computer I do not want to maintain) so I’m hoping someone else can muster the vertical integration required to get a standalone, developer-friendly, Android-based headset to market.
But this kind of “evolution” is why we can’t have nice things from most corporations.