The third incarnation of Quake, which redefined (again) the way people looked at (and played) online games and which makes Unreal Tournament look like a high school physics simulation with stop-motion animation.
I used to run a games portal called accao.net
a long, long while ago, and still rate running through q3dm6
with rockets exploding all around me as one of the most fun experiences I’ve ever had in gaming.
Back in 2001, I created a skin pack for the Visor model with two extra colors (green and yellow) and some level texture changes that we used for a Yorn co-branded tournament at the Internet World 2001 event in Lisbon.
I even did banner ads:
…and the year before, we gave away a scooter:
Resources:
Date | Link | Notes |
---|---|---|
2009 | ||
Sometime ago | ioquake3 | arguably the best (cross-platform) enhanced runtime engine, with an amazing amount of improvements. |
OpenArena | a derived open source effort. | |
Older | ||
Ages ago | cake | a map viewer. |
Xbox port | ||
QQQ | the Arena as performance art. | |
Wolfenstein Enemy Territory (free) | Mac client available here | |
Source Code |