I’ve kept as much as possible from commenting on App Store rejections (despite a lot of prodding from readers and acquaintances), but I have to link to this out of sheer brilliance in the implementation. Of course, it explicitly breaks the ground rule against emulation (so I’m not surprised at all that Apple has rejected it, despite the official licensing), but I can’t help but feel a sense of loss at having an absolutely brilliant gaming solution so close, and yet so far…