OnLive gaming demonstrated live, network latency discussed 

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I’ll believe it when I see it working in Europe (it’s annoyingly US-centric, as are likely to be licensing and game releases for the foreseeable future, and is sure to have stricter latency requirements than their pitch mentions), but the most interesting thing for me is that there were a bunch of other people rumored to be working on the same concept – however, I could never pin down names and/or brands, so OnLive might not have been the first to order a bazillion consoles for their datacenters…