The third incarnation of Quake, which redefined (again) the way people looked at (and played) online games and which makes Unreal Tournament look like a high school physics simulation with stop-motion animation.
I used to run a games portal called
accao.net a long, long while ago, and still rate running through
q3dm6 with rockets exploding all around me as one of the most fun experiences I’ve ever had in gaming.
Back in 2001, I created a skin pack for the Visor model with two extra colors (green and yellow) and some level texture changes that we used for a Yorn co-branded tournament at the Internet World 2001 event in Lisbon.
I even did banner ads:
…and the year before, we gave away a scooter:
|Sometime ago||ioquake3||arguably the best (cross-platform) enhanced runtime engine, with an amazing amount of improvements.|
|OpenArena||a derived open source effort.|
|Ages ago||cake||a map viewer.|
|QQQ||the Arena as performance art.|
|Wolfenstein Enemy Territory (free)||Mac client available here|